ESPHome
2024.11.0
esphome
esphome
components
button
automation.h
Go to the documentation of this file.
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#pragma once
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#include "
esphome/components/button/button.h
"
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#include "
esphome/core/automation.h
"
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#include "
esphome/core/component.h
"
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namespace
esphome
{
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namespace
button {
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template
<
typename
... Ts>
class
PressAction
:
public
Action
<Ts...> {
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public
:
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explicit
PressAction
(
Button
*button) :
button_
(button) {}
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void
play
(Ts...
x
)
override
{ this->
button_
->
press
(); }
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protected
:
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Button
*
button_
;
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};
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class
ButtonPressTrigger
:
public
Trigger
<> {
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public
:
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ButtonPressTrigger
(
Button
*button) {
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button->
add_on_press_callback
([
this
]() { this->trigger(); });
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}
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};
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}
// namespace button
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}
// namespace esphome
esphome::button::PressAction::button_
Button * button_
Definition:
automation.h:17
x
uint16_t x
Definition:
tt21100.cpp:17
esphome::button::Button
Base class for all buttons.
Definition:
button.h:29
automation.h
esphome::button::ButtonPressTrigger::ButtonPressTrigger
ButtonPressTrigger(Button *button)
Definition:
automation.h:22
button.h
esphome::button::ButtonPressTrigger
Definition:
automation.h:20
esphome::button::PressAction
Definition:
automation.h:10
esphome::Action
Definition:
automation.h:121
esphome::button::Button::press
void press()
Press this button.
Definition:
button.cpp:9
esphome::button::PressAction::PressAction
PressAction(Button *button)
Definition:
automation.h:12
esphome::button::Button::add_on_press_callback
void add_on_press_callback(std::function< void()> &&callback)
Set callback for state changes.
Definition:
button.cpp:14
esphome::button::PressAction::play
void play(Ts... x) override
Definition:
automation.h:14
esphome
Implementation of SPI Controller mode.
Definition:
a01nyub.cpp:7
esphome::Trigger
Definition:
automation.h:92
component.h
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