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void | dump_config () override |
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| Switch () |
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void | publish_state (bool state) |
| Publish a state to the front-end from the back-end. More...
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void | turn_on () |
| Turn this switch on. More...
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void | turn_off () |
| Turn this switch off. More...
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void | toggle () |
| Toggle this switch. More...
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void | set_inverted (bool inverted) |
| Set whether the state should be treated as inverted. More...
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void | add_on_state_callback (std::function< void(bool)> &&callback) |
| Set callback for state changes. More...
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optional< bool > | get_initial_state () |
| Returns the initial state of the switch, as persisted previously, or empty if never persisted. More...
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optional< bool > | get_initial_state_with_restore_mode () |
| Returns the initial state of the switch, after applying restore mode rules. More...
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virtual bool | assumed_state () |
| Return whether this switch uses an assumed state - i.e. More...
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bool | is_inverted () const |
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void | set_restore_mode (SwitchRestoreMode restore_mode) |
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const StringRef & | get_name () const |
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void | set_name (const char *name) |
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bool | has_own_name () const |
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std::string | get_object_id () const |
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void | set_object_id (const char *object_id) |
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uint32_t | get_object_id_hash () |
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bool | is_internal () const |
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void | set_internal (bool internal) |
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bool | is_disabled_by_default () const |
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void | set_disabled_by_default (bool disabled_by_default) |
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EntityCategory | get_entity_category () const |
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void | set_entity_category (EntityCategory entity_category) |
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std::string | get_icon () const |
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void | set_icon (const char *icon) |
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std::string | get_device_class () |
| Get the device class, using the manual override if set. More...
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void | set_device_class (const char *device_class) |
| Manually set the device class. More...
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virtual void | setup () |
| Where the component's initialization should happen. More...
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virtual void | loop () |
| This method will be called repeatedly. More...
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virtual float | get_setup_priority () const |
| priority of setup(). More...
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float | get_actual_setup_priority () const |
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void | set_setup_priority (float priority) |
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virtual float | get_loop_priority () const |
| priority of loop(). More...
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void | call () |
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virtual void | on_shutdown () |
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virtual void | on_safe_shutdown () |
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uint32_t | get_component_state () const |
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virtual void | mark_failed () |
| Mark this component as failed. More...
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bool | is_failed () const |
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bool | is_ready () const |
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virtual bool | can_proceed () |
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bool | status_has_warning () const |
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bool | status_has_error () const |
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void | status_set_warning (const char *message="unspecified") |
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void | status_set_error (const char *message="unspecified") |
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void | status_clear_warning () |
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void | status_clear_error () |
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void | status_momentary_warning (const std::string &name, uint32_t length=5000) |
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void | status_momentary_error (const std::string &name, uint32_t length=5000) |
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bool | has_overridden_loop () const |
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void | set_component_source (const char *source) |
| Set where this component was loaded from for some debug messages. More...
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const char * | get_component_source () const |
| Get the integration where this component was declared as a string. More...
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