ESPHome  2022.6.2
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1 #pragma once
7 #include "light_call.h"
8 #include "light_color_values.h"
9 #include "light_effect.h"
10 #include "light_traits.h"
11 #include "light_transformer.h"
13 namespace esphome {
14 namespace light {
16 class LightOutput;
27 };
32 class LightState : public EntityBase, public Component {
33  public:
35  LightState(const std::string &name, LightOutput *output);
37  LightState(LightOutput *output);
44  LightCall toggle();
47  // ========== INTERNAL METHODS ==========
48  // (In most use cases you won't need these)
50  void setup() override;
51  void dump_config() override;
52  void loop() override;
54  float get_setup_priority() const override;
81  void publish_state();
84  LightOutput *get_output() const;
87  std::string get_effect_name();
95  void add_new_remote_values_callback(std::function<void()> &&send_callback);
103  void add_new_target_state_reached_callback(std::function<void()> &&send_callback);
106  void set_default_transition_length(uint32_t default_transition_length);
107  uint32_t get_default_transition_length() const;
110  void set_flash_transition_length(uint32_t flash_transition_length);
111  uint32_t get_flash_transition_length() const;
114  void set_gamma_correct(float gamma_correct);
115  float get_gamma_correct() const { return this->gamma_correct_; }
118  void set_restore_mode(LightRestoreMode restore_mode);
121  bool supports_effects();
124  const std::vector<LightEffect *> &get_effects() const;
127  void add_effects(const std::vector<LightEffect *> &effects);
130  void current_values_as_binary(bool *binary);
132  void current_values_as_brightness(float *brightness);
134  void current_values_as_rgb(float *red, float *green, float *blue, bool color_interlock = false);
136  void current_values_as_rgbw(float *red, float *green, float *blue, float *white, bool color_interlock = false);
138  void current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
139  bool constant_brightness = false);
141  void current_values_as_rgbct(float *red, float *green, float *blue, float *color_temperature,
142  float *white_brightness);
144  void current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness = false);
146  void current_values_as_ct(float *color_temperature, float *white_brightness);
148  protected:
149  friend LightOutput;
150  friend LightCall;
151  friend class AddressableLight;
154  void start_effect_(uint32_t effect_index);
158  void stop_effect_();
160  void start_transition_(const LightColorValues &target, uint32_t length, bool set_remote_values);
163  void start_flash_(const LightColorValues &target, uint32_t length, bool set_remote_values);
166  void set_immediately_(const LightColorValues &target, bool set_remote_values);
169  void save_remote_values_();
176  std::unique_ptr<LightTransformer> transformer_{nullptr};
178  bool next_write_{true};
202  float gamma_correct_{};
206  std::vector<LightEffect *> effects_;
207 };
209 } // namespace light
210 } // namespace esphome
void current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white, bool constant_brightness=false)
float gamma_correct_
Gamma correction factor for the light.
Definition: light_state.h:202
const char * name
Definition: stm32flash.h:78
This class represents the communication layer between the front-end MQTT layer and the hardware outpu...
Definition: light_state.h:32
ESPPreferenceObject rtc_
Object used to store the persisted values of the light.
Definition: light_state.h:181
void set_flash_transition_length(uint32_t flash_transition_length)
Set the flash transition length.
uint32_t get_flash_transition_length() const
void publish_state()
Publish the currently active state to the frontend.
std::unique_ptr< LightTransformer > transformer_
The currently active transformer for this light (transition/flash).
Definition: light_state.h:176
void set_immediately_(const LightColorValues &target, bool set_remote_values)
Internal method to set the color values to target immediately (with no transition).
uint32_t default_transition_length_
Default transition length for all transitions in ms.
Definition: light_state.h:198
Interface to write LightStates to hardware.
Definition: light_output.h:12
LightColorValues current_values
The current values of the light as outputted to the light.
Definition: light_state.h:66
void set_default_transition_length(uint32_t default_transition_length)
Set the default transition length, i.e. the transition length when no transition is provided...
std::string get_effect_name()
Return the name of the current effect, or if no effect is active "None".
LightCall turn_on()
Make a light state call.
Definition: light_state.cpp:15
void start_transition_(const LightColorValues &target, uint32_t length, bool set_remote_values)
Internal method to start a transition to the target color with the given length.
float get_gamma_correct() const
Definition: light_state.h:115
void start_effect_(uint32_t effect_index)
Internal method to start an effect with the given index.
LightRestoreMode restore_mode_
Restore mode of the light.
Definition: light_state.h:204
LightOutput * get_output() const
Get the light output associated with this object.
bool supports_effects()
Return whether the light has any effects that meet the trait requirements.
void start_flash_(const LightColorValues &target, uint32_t length, bool set_remote_values)
Internal method to start a flash for the specified amount of time.
void add_new_target_state_reached_callback(std::function< void()> &&send_callback)
The callback is called once the state of current_values and remote_values are equal (when the transit...
void setup() override
Load state from preferences.
Definition: light_state.cpp:35
void dump_config() override
void current_values_as_binary(bool *binary)
The result of all the current_values_as_* methods have gamma correction applied.
bool next_write_
Whether the light value should be written in the next cycle.
Definition: light_state.h:178
void current_values_as_rgb(float *red, float *green, float *blue, bool color_interlock=false)
uint32_t flash_transition_length_
Transition length to use for flash transitions.
Definition: light_state.h:200
LightOutput * output_
Store the output to allow effects to have more access.
Definition: light_state.h:172
float gamma_correct(float value, float gamma)
Applies gamma correction of gamma to value.
Definition: helpers.cpp:263
This class represents the color state for a light object.
void current_values_as_rgbct(float *red, float *green, float *blue, float *color_temperature, float *white_brightness)
LightEffect * get_active_effect_()
Internal method to get the currently active effect.
void add_effects(const std::vector< LightEffect *> &effects)
Add effects for this light state.
void current_values_as_brightness(float *brightness)
uint32_t get_default_transition_length() const
void set_gamma_correct(float gamma_correct)
Set the gamma correction factor.
const std::vector< LightEffect * > & get_effects() const
Get all effects for this light state.
This class represents a requested change in a light state.
Definition: light_call.h:14
std::vector< LightEffect * > effects_
List of effects for this light.
Definition: light_state.h:206
void current_values_as_ct(float *color_temperature, float *white_brightness)
void current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness=false)
float get_setup_priority() const override
Shortly after HARDWARE.
CallbackManager< void()> remote_values_callback_
Callback to call when new values for the frontend are available.
Definition: light_state.h:190
This class is used to represent the capabilities of a light.
Definition: light_traits.h:11
void add_new_remote_values_callback(std::function< void()> &&send_callback)
This lets front-end components subscribe to light change events.
void set_restore_mode(LightRestoreMode restore_mode)
Set the restore mode of this light.
void save_remote_values_()
Internal method to save the current remote_values to the preferences.
CallbackManager< void()> target_state_reached_callback_
Callback to call when the state of current_values and remote_values are equal This should be called o...
Definition: light_state.h:195
Definition: a4988.cpp:4
uint32_t active_effect_index_
Value for storing the index of the currently active effect. 0 if no effect is active.
Definition: light_state.h:174
LightColorValues remote_values
The remote color values reported to the frontend.
Definition: light_state.h:78
LightState(const std::string &name, LightOutput *output)
Construct this LightState using the provided traits and name.
Definition: light_state.cpp:11
void stop_effect_()
Internal method to stop the current effect (if one is active).
void current_values_as_rgbw(float *red, float *green, float *blue, float *white, bool color_interlock=false)